![]() ![]() That's why I'm waiting till now to give you my full opinion.īusiness Health: Funcom is no stranger to post-release drama. Take any MMO that goes free-to-play, for example, where most of the major in-game systems are revamped from the microtransaction perspective. There might be some things in later months that either drastically improve the game or tarnish its credibility forever. When reviewing an MMO, I think it's important to hold off on a definitive judgment until well after launch. It might be worth $1.99, but not $9.99 at all. Gameplay gets very repetitive after a while, especially due to the somewhat crappy controls. The super is a windstorm, which is pretty solid. The trail power is a whirlwind, which rivals the Earth Trail power in usefulness. I find it more useful than the flames more often than not to be honest. The point power calls in a lightning bolt that lasts a while like the Wall of Flame, but in a narrow area. The super is a gigantic flood that kills all the minions on the tower. The trail power freezes workers, but they can be unfrozen by other workers. The point power creates a hailstorm that slows workers moving through it. Its decent, but I usually end up using a Wind/Fire combo. Water is the "slow the enemy down" power. This is a problem a lot of Ubisoft XBL->PC games seem to have. The tapping-the-crap-out-of-something is fine for Xbox, but NOT for PC. I didn't notice much a change for boulder, but the Fire Super REQUIRES this, or you'll only drop a few fireballs. You have to shake the mouse a lot or tap the spaceboard fast when you activate them to "charge them" to do greater damage. ![]() The superweapon is also fun to use, but it brings me to a problem I have with superpowers. The trail power is a wall of flames which last a short while, killing/damaging all units who enter it except Red/Rainbow Priests. It negates the rather crappy accuracy issues I experienced. The fire point power is a fireball and, fully charged, it is rather explosive and damages the ramp (not enough for you to use it to JUST target the ramp mind you). For fire and future powers, the longer you don't use a power, the more powerful it is when you use it. The Earth super is a giant boulder rolling down the ramp, killing everything on the way. The Earth trail power creates a fissure in the ground that kills enemies, and its pretty solid but the slow reload and crappy point power makes the overall Earth power not worth it. Compared to the other point powers, it sucks. Each click=one rock drop=one minion killed if it hits. The point powers all share a problem where it feels like every 4th click is ignored, but the Earth Point power is the worst because it is supposed to be fired rapidly. The Earth point power is awful, and I hate it. When you accumulate enough kills with an element, you unlock a the superweapon. A trail power is what happens when you drag the mouse. The point power is what happens when you just click. The way powers work, there is a "point" power, a "trail" power, and the superpower. Priests don't build anything, and cursed jar carriers just drop the jar off somewhere to act as an anti-God mine. Sometimes they get a rainbow sphere, which blocks everything and is also very annoying. A yellow sphere negates wind power, blue negates water, and so on. Priests create a sphere of anti-elemental power. I really really really really hate this for a variety of reasons explained later.įinally, there are priests. When you use a power against the jar, the power is disabled. There is the jerk who carries a purple-glowing jar. A Slave Driver with a whip sometimes stands at the base of the tower, whipping slaves to move faster. Big Workers move slower (I think), but DON'T disappear, meaning they keep going and going. Fast workers are like basic, but move fast. There are a variety of "enemies".īasic workers disappear once they build a part of the ramp. As workers build up the ramp, they have to walk a longer walk to build the ramp upwards as it spirals around the tower. Missions range from "kill X amount of workers/priests" to "last this long". You have four elemental powers up your sleeves, each with two basic powers and "superweapon". As God, your goal is to make sure those pesky Babylonians don't build the Tower of Babel. Babel Rising is a Ubisoft game where you play God. ![]()
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